Physically Inspired Lighting at Pixar
February 20, 2014
February 20, 2014
Please join us Thursday, February 20, 2014 as Vancouver ACM SIGGRAPH presents Physically Inspired Lighting at Pixar!

Pixar transitioned to physically based lighting approaches for the recent show Monsters University. This work led to more “natural” ways for lighting shots, reducing considerably the complexity of the setups, as well as providing looks never quite (easily) achieved before within the company.

We will dive into the specific technologies at the core of this rendering revolution. Along the way, we will take some examples among the new area lights and energy conserving materials developed for MU.

We will also show how these new sets of tools were used on The Blue Umbrella short film, to accomplish a true photographic vision. Specific “macros” were developed in production, to dress such luminaries as the various neon signs and the lamp posts in the city.

When: 7:00pm Thursday February 20, 2014

Where: VIFF’s Vancity Theatre 1181 Seymour Street (@ Davie)

Doors: 6:00pm (for Industry Mixer 19+ Only)

Online sales are open until midnight on February 19, 2014, with any remaining seats available at the door.

Members$10 (Login to purchase advance tickets or become a member now )

Tickets for groups and non-members will be open to the public on February 13, 2014.

Non-members – $20

Group – $15 (5 or more)

 

**There are no physical tickets to pick up. We have a list with the purchaser’s name at the ticket desk at the event. If the purchaser is not attending OR you have a group of people and want to have them enter on their own, please contact us with the names and purchaser information. Thanks!

 

Christophe Hery

Pixar – Senior Researcher

Christophe Hery joined Pixar in June 2010, where he holds the position of Senior Scientist. He has recently been writing new lighting models and rendering methods for Monsters University and The Blue Umbrella. An alumnus of Industrial Light & Magic, Christophe previously served as a research and development lead, supporting the facility’s shaders and providing rendering guidance. He was first hired by ILM in 1993 as a senior technical director. During his career at ILM, he received two Technical Achievement Awards from the Academy of Motion Pictures Arts and Sciences.

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