Virtual Reality Research, Hand Tracking &
Procedurally Animated Characters
with Dr. Ken Perlin, NYU Media Research Lab
COMING THIS THURSDAY!
SPARK CG is proud to partner with the Emily Carr University of Art + Design, Vancouver ACM SIGGRAPH, Visual Effects Society Vancouver, and Mitacs to bring you a special presentation with the one of a kind, Dr. Ken Perlin.
Thursday July 11 @ 7 PM
Emily Carr University of Art + Design
Lecture Theatre Room 301, South Building
1399 Johnston Street, Granville Island
Since the pop-in augmented reality contact lenses described by Verner Vinge in Rainbow's End won't be available for some time yet, NYU is working on emulating the future of augmented reality via virtual reality, by using a 6DOF tracked Oculus Rift as the VR display device. Users are able to see and touch physical objects (with a possibly modified visual size and shape), and can see their own hands and fingers rebuilt as synthetic objects, allowing a degree of flexibility in augmentation that is not possible through either video-see-through or optical-see-through A.R.
The advanced hand-tracking technologies that make this possible will be discussed in this upcoming presentation, as will the advanced study of hand movements for gesturing, typing, playing musical instruments, surgery and surgical simulation, and other fine motor tasks from both the industrial and artistic perspectives. We will also show new research on procedurally shareable documents, which combine the advantages of Google docs and shareable IDEs, and how they can help in authoring, and bringing to life, interactive procedurally animated characters.
Ken Perlin, a professor in the Department of Computer Science at New York University, directs the NYU Games For Learning Institute. He was also founding director of the Media Research Laboratory and director of the NYU Center for Advanced Technology. His research interests include graphics, animation, augmented and mixed reality, user interfaces, science education and multimedia. He received an Academy Award for Technical Achievement from the Academy of Motion Picture Arts and Sciences for his noise and turbulence procedural texturing techniques, which are widely used in feature films and television, as well as the 2008 ACM SIGGRAPH Computer Graphics Achievement Award, the TrapCode award for achievement in computer graphics research, the NYC Mayor's award for excellence in Science and Technology and the Sokol award for outstanding Science faculty at NYU, and a Presidential Young Investigator Award from the National Science Foundation. Dr. Perlin current ly serves on the program committee of the AAAS. He was general chair of the UIST2010 conference, and has been a featured artist at the Whitney Museum of American Art.
Dr. Perlin received his Ph.D. in Computer Science from New York University, and a B.A. in theoretical mathematics from Harvard University. Before working at NYU he was Head of Software Development at R/GREENBERG Associates in New York, NY. Prior to that he was the System Architect for computer generated animation at Mathematical Applications Group, Inc. He serves on the Advisory Board for the Centre for Digital Media at GNWC, and has served on the Board of Directors of both the New York chapter of ACM SIGGRAPH and the New York Software Industry Association.